Status:
Completed
Location:
In this project, I tackled the development of a puzzle game as a case study. The objective was to create a game where players must press the frogs in the correct order to ensure each frog eats the grapes of the right color.
The game features grapes of different colors and frogs, each with a specific color preference for the grapes they eat. Players must analyze the frogs' grape preferences and press the frogs in the correct sequence to deliver the grapes to the appropriate frogs.
Through this case study, I explored the following aspects:
- Designing and implementing the game mechanics
- Creating and managing frog and grape objects
- Designing puzzle levels with gradually increasing difficulty
- Coding the mechanics of feeding frogs in the correct order
- Integrating visual feedback and animations
- Implementing a scoring system and tracking player progress
This project demonstrates the process of developing an engaging and entertaining puzzle game using Unity and C#. It also serves as an example of a game mechanic that aims to enhance logical thinking and problem-solving skills.